function scr_spareanim_ch1() { spareanim = instance_create_ch1(x, y, obj_spareanim_ch1); spareanim.sprite_index = sprite_index; spareanim.sprite_index = sparedsprite; spareanim.image_index = 0; spareanim.image_xscale = image_xscale; spareanim.image_yscale = image_yscale; }