function scr_slidebeatbullet(arg0, arg1, arg2) { var _lane = arg0; var _frames = arg1; var _targetBeat = arg2; var _positionX = lanesX + (_lane * lanesWidth) + (lanesWidth * 0.5); with (instance_create_depth(_positionX, -30, 0, obj_slidebullet)) { framesAway = 999; frames = _frames; targetBeat = _targetBeat; image_alpha = 0; } }