function scr_simtown_reset_cursor() { if (GameOver == 0) { for (i = 0; i < 16; i += 1) { for (j = 0; j < 6; j += 1) { if (TileYouCanBuild[i][j] == 1) { CursorX = i; CursorY = j; CursorVisualX = cameray() + (i * 40); CursorVisualY = cameray() + (j * 40) + 80; exit; } } } } }