function scr_sideb_remainingencounters() { var killcount = 0; var encounterlist = 0; encounterlist[0] = 531; array_push(encounterlist, 532); array_push(encounterlist, 533); array_push(encounterlist, 534); array_push(encounterlist, 535); array_push(encounterlist, 538); array_push(encounterlist, 556); array_push(encounterlist, 553); array_push(encounterlist, 554); array_push(encounterlist, 555); array_push(encounterlist, 559); array_push(encounterlist, 560); array_push(encounterlist, 561); array_push(encounterlist, 562); array_push(encounterlist, 563); array_push(encounterlist, 564); array_push(encounterlist, 565); array_push(encounterlist, 566); array_push(encounterlist, 567); for (var i = 0; i < array_length(encounterlist); i++) { if (global.flag[encounterlist[i]] == 6) killcount++; debug_message("global.flag[" + string(encounterlist[i]) + "], result: " + string(global.flag[encounterlist[i]])); } var enemiesleft = array_length(encounterlist) - killcount; return enemiesleft; }