function scr_saveprocess_ut_ch1() { global.lastsavedkills = global.kills; global.lastsavedtime = obj_time_ch1.time; global.lastsavedlv = global.lv; file = "file" + string(global.filechoice); myfileid = file_text_open_write(file); file_text_write_string(myfileid, global.charname); file_text_writeln(myfileid); file_text_write_real(myfileid, global.lv); file_text_writeln(myfileid); file_text_write_real(myfileid, global.maxhp); file_text_writeln(myfileid); file_text_write_real(myfileid, global.maxen); file_text_writeln(myfileid); file_text_write_real(myfileid, global.at); file_text_writeln(myfileid); file_text_write_real(myfileid, global.wstrength); file_text_writeln(myfileid); file_text_write_real(myfileid, global.df); file_text_writeln(myfileid); file_text_write_real(myfileid, global.adef); file_text_writeln(myfileid); file_text_write_real(myfileid, global.sp); file_text_writeln(myfileid); file_text_write_real(myfileid, global.xp); file_text_writeln(myfileid); file_text_write_real(myfileid, global.gold); file_text_writeln(myfileid); file_text_write_real(myfileid, global.kills); file_text_writeln(myfileid); for (i = 0; i < 8; i += 1) { file_text_write_real(myfileid, global.item[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.phone[i]); file_text_writeln(myfileid); } file_text_write_real(myfileid, global.weapon); file_text_writeln(myfileid); file_text_write_real(myfileid, global.armor); file_text_writeln(myfileid); for (i = 0; i < 512; i += 1) { file_text_write_real(myfileid, global.flag[i]); file_text_writeln(myfileid); } file_text_write_real(myfileid, global.plot); file_text_writeln(myfileid); for (i = 0; i < 3; i += 1) { file_text_write_real(myfileid, global.menuchoice[i]); file_text_writeln(myfileid); } file_text_write_real(myfileid, global.currentsong); file_text_writeln(myfileid); file_text_write_real(myfileid, global.currentroom); file_text_writeln(myfileid); file_text_write_real(myfileid, obj_time_ch1.time); file_text_close(myfileid); }