function scr_recruit_info(arg0) { _recruitcount = 1; _sprite = spr_darkconfigbt; _spritex = 0; _spritey = 0; _imagespeed = 0; _name = stringsetloc("Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0") + string(arg0); _desc = stringsetloc("It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"); _like = " "; _dislike = " "; _chapter = 0; _level = 0; _attack = 0; _defense = 0; _element = " "; _dialogueboxes = 1; _dialogue[0] = stringsetloc("%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0"); _placeable = 1; switch (arg0) { case 5: _sprite = spr_diamond_overworld; _name = stringsetloc("Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"); _desc = stringsetloc("Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"); _like = stringsetloc("Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"); _dislike = stringsetloc("Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"); _chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc("JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"); _dialogue[0] = stringsetloc("* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"); break; case 6: _sprite = spr_heartenemy_overworld; _name = stringsetloc("Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"); _desc = stringsetloc("A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"); _like = stringsetloc("Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"); _dislike = stringsetloc("Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"); _chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc("HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"); _dialogue[0] = stringsetloc("* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"); break; case 11: _sprite = spr_ponman_idle; _name = stringsetloc("Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"); _desc = stringsetloc("A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"); _like = stringsetloc("Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"); _dislike = stringsetloc("Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"); _chapter = 1; _level = 3; _attack = 4; _defense = 5; _element = stringsetloc("ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"); _dialogue[0] = stringsetloc("* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"); break; case 13: _sprite = spr_npc_rabbick_clean; _name = stringsetloc("Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"); _desc = stringsetloc("A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"); _like = stringsetloc("Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"); _dislike = stringsetloc("Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"); _chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc("RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"); _dialogue[0] = stringsetloc("* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"); break; case 14: _sprite = spr_blockguy_spared; _name = stringsetloc("Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"); _desc = stringsetloc("A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"); _like = stringsetloc("Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"); _dislike = stringsetloc("Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"); _chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc("FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"); _dialogue[0] = stringsetloc("* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"); break; case 15: _sprite = spr_jigsawry_spared; _name = stringsetloc("Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"); _desc = stringsetloc("It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"); _like = stringsetloc("Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"); _dislike = stringsetloc("Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"); _chapter = 1; _level = 1; _attack = 4; _defense = 5; _element = stringsetloc("MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"); _dialogue[0] = stringsetloc("* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"); break; case 20: _sprite = spr_joker_main; _name = stringsetloc("JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0"); _desc = stringsetloc("An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0"); _like = stringsetloc("CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0"); _dislike = stringsetloc("BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0"); _chapter = 1; _level = stringsetloc("???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0"); _attack = 10; _defense = 5; _element = stringsetloc("CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0"); _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0"); _placeable = 0; break; case 22: _sprite = spr_diamond_knight_overworld; _name = stringsetloc("Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0"); _desc = stringsetloc("Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0"); _like = stringsetloc("Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0"); _dislike = stringsetloc("Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0"); _chapter = 1; _level = 5; _attack = 4; _defense = 5; _element = stringsetloc("JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0"); _dialogue[0] = stringsetloc("* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0"); break; case 23: _sprite = spr_hathyx_overworld; _name = stringsetloc("Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0"); _desc = stringsetloc("Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0"); _like = stringsetloc("Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0"); _dislike = stringsetloc("Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0"); _chapter = 1; _level = 5; _attack = 5; _defense = 5; _element = stringsetloc("HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0"); _dialogue[0] = stringsetloc("* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0"); break; case 30: _sprite = spr_omawaroid_idle; _name = stringsetloc("Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0"); _desc = stringsetloc("An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0"); _like = stringsetloc("Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0"); _dislike = stringsetloc("Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0"); _chapter = 2; _level = 8; _attack = 8; _defense = 8; _element = stringsetloc("ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0"); _dialogue[0] = stringsetloc("* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0"); _recruitcount = 4; break; case 31: _sprite = spr_poppup_idle; _name = stringsetloc("Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0"); _desc = stringsetloc("Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0"); _like = stringsetloc("LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0"); _dislike = stringsetloc("ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0"); _chapter = 2; _level = 8; _attack = 9; _defense = 3; _element = stringsetloc("VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0"); _dialogue[0] = stringsetloc("* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0"); _recruitcount = 3; break; case 32: _sprite = spr_tasque_idle; _name = stringsetloc("Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0"); _desc = stringsetloc("This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0"); _like = stringsetloc("Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0"); _dislike = stringsetloc("Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0"); _chapter = 2; _level = 7; _attack = 8; _defense = 6; _element = stringsetloc("CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0"); _dialogue[0] = stringsetloc("* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0"); _recruitcount = 5; break; case 33: _sprite = spr_werewire_idle; _name = stringsetloc("Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0"); _desc = stringsetloc("It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0"); _like = stringsetloc("Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0"); _dislike = stringsetloc("Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0"); _chapter = 2; _level = 7; _attack = 8; _defense = 7; _element = stringsetloc("ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0"); _dialogue[0] = stringsetloc("* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0"); _recruitcount = 6; break; case 34: _sprite = spr_maus_idle; _name = stringsetloc("Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0"); _desc = stringsetloc("It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0"); _like = stringsetloc("Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0"); _dislike = stringsetloc("Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0"); _chapter = 2; _level = 6; _attack = 8; _defense = 2; _element = stringsetloc("MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0"); _dialogue[0] = stringsetloc("* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0"); _recruitcount = 3; break; case 35: _sprite = spr_virovirokun_idle; _name = stringsetloc("Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0"); _desc = stringsetloc("A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0"); _like = stringsetloc("Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0"); _dislike = stringsetloc("Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0"); _chapter = 2; _level = 7; _attack = 8; _defense = 6; _element = stringsetloc("VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0"); _dialogue[0] = stringsetloc("* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0"); _recruitcount = 4; break; case 36: _sprite = spr_npc_butler; _name = stringsetloc("Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0"); _desc = stringsetloc("Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0"); _like = stringsetloc("Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0"); _dislike = stringsetloc("Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0"); _chapter = 2; _level = 9; _attack = 9; _defense = 9; _element = stringsetloc("COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0"); _dialogue[0] = stringsetloc("* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0"); _recruitcount = 5; break; case 40: _sprite = spr_werewerewire_idle; _name = stringsetloc("Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0"); _desc = stringsetloc("It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0"); _like = stringsetloc("Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0"); _dislike = stringsetloc("Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0"); _chapter = 2; _level = 14; _attack = 11; _defense = 11; _element = stringsetloc("ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0"); _dialogue[0] = stringsetloc("* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0"); _recruitcount = 1; break; case 42: _sprite = spr_npc_tasquemanager; _name = stringsetloc("Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0"); _desc = stringsetloc("Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0"); _like = stringsetloc("New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0"); _dislike = stringsetloc("Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0"); _chapter = 2; _level = 10; _attack = 10; _defense = 7; _element = stringsetloc("CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0"); _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0"); _placeable = 0; _recruitcount = 1; break; case 44: _sprite = spr_mauswheel_idle; _name = stringsetloc("Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0"); _desc = stringsetloc("You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0"); _like = stringsetloc("Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0"); _dislike = stringsetloc("Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0"); _chapter = 2; _level = 13; _attack = 10; _defense = 11; _element = stringsetloc("MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0"); _dialogue[0] = stringsetloc("* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0"); _recruitcount = 1; break; } if (_sprite == spr_darkconfigbt) { _sprite = floor(random(500)); _placeable = 0; } _recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount)); }