function scr_oflash() { _oflash = instance_create(x, y, obj_oflash); _oflash.image_xscale = image_xscale; _oflash.image_speed = 0; _oflash.image_index = image_index; _oflash.image_yscale = image_yscale; if (global.chapter == 2 && object_index == obj_mauswheel_enemy) _oflash.sprite_index = spr_mauswheel_idle; else _oflash.sprite_index = sprite_index; _oflash.depth = depth - 1; _oflash.target = id; return _oflash; }