function scr_monsterdefeat_ch1() { if (global.monster[myself] == 1) { global.monstergold[3] += global.monstergold[myself]; global.monsterexp[3] += global.monsterexp[myself]; global.monster[myself] = 0; if (global.flag[51 + myself] == 0) { global.flag[51 + myself] = 2; if (global.monsterhp[myself] <= 0) global.flag[51 + myself] = 1; } if (global.flag[51 + myself] == 1) global.flag[40] += 1; if (global.flag[51 + myself] == 2) global.flag[41] += 1; if (global.flag[51 + myself] == 3) global.flag[42] += 1; if (global.flag[51 + myself] == 5) global.flag[43] += 1; if (scr_monsterpop_ch1() == 0) { _amt_add = 0; _violenced = 0; _spared = 0; _pacified = 0; for (d_i = 0; d_i < 3; d_i += 1) { if (global.flag[51 + d_i] != 0) _amt_add += 1; if (global.flag[51 + d_i] == 1) _violenced += 1; if (global.flag[51 + d_i] == 2) _spared += 1; if (global.flag[51 + d_i] == 3) _pacified += 1; } if (_pacified > 0) global.flag[50] = 3; if (_spared > 0) global.flag[50] = 2; if (_violenced > 0) global.flag[50] = 1; } event_user(11); } }