function scr_monster_makeinstance(arg0) { global.monster[arg0] = 1; with (global.monsterinstance[arg0]) instance_destroy(); global.monsterinstance[arg0] = instance_create(global.monstermakex[arg0], global.monstermakey[arg0], global.monsterinstancetype[arg0]); global.monsterinstance[arg0].myself = arg0; with (global.monsterinstance[arg0]) event_user(12); with (global.monsterinstance[arg0]) event_user(15); }