function scr_lweaponeq_ch1(arg0, arg1) { if (arg0 >= 0) global.litem[arg0] = global.lweapon; global.lweapon = arg1; if (global.lweapon == 2) global.lwstrength = 1; if (global.lweapon == 6) global.lwstrength = 1; if (global.lweapon == 7) global.lwstrength = 1; script_execute(scr_litemname_ch1); }