function scr_litemdesc(arg0) { global.msg[0] = stringsetloc("* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_1_0"); switch (arg0) { case 0: global.msg[0] = stringsetloc("* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0"); break; case 1: global.msg[0] = stringsetloc("* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0"); break; case 2: global.msg[0] = stringsetloc("* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0"); break; case 3: global.msg[0] = stringsetloc("* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0"); break; case 4: global.msg[0] = stringsetloc("* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_17_0"); global.msg[1] = stringsetloc("* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_18_0"); break; case 5: global.msg[0] = stringsetloc("* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0"); if (scr_itemcheck(1)) { global.msg[0] = stringsetloc("* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_25_0"); global.msg[1] = stringsetloc("* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_26_0"); } break; case 6: global.msg[0] = stringsetloc("* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0"); break; case 7: global.msg[0] = stringsetloc("* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0"); break; case 8: global.msg[0] = stringsetloc("* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0"); break; case 9: global.msg[0] = stringsetloc("* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0"); break; case 10: global.msg[0] = stringsetloc("* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0"); break; case 11: global.msg[0] = stringsetloc("* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_45_0"); global.msg[1] = stringsetloc("* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_46_0"); break; case 12: global.msg[0] = stringsetloc("* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0"); break; case 13: global.msg[0] = stringsetloc("* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0"); break; case 14: global.msg[0] = stringsetloc("* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0"); break; } }