function scr_itemget_anytype_text() { noroom = 0; scr_itemget_anytype(argument[0], argument[1]); var itemgetstring = ""; itemname = "NULL"; itemtypename = "NULL"; var _itemtype = argument1; var _itemid = argument0; if (_itemtype == "armor") { scr_armorinfo(_itemid); itemname = armornametemp; itemtypename = stringsetloc("ARMORs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0"); } else if (_itemtype == "weapon") { scr_weaponinfo(_itemid); itemname = weaponnametemp; itemtypename = stringsetloc("WEAPONs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0"); } if (_itemtype == "item") { scr_iteminfo(_itemid); itemname = itemnameb; itemtypename = stringsetloc("ITEMs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0"); if (_pocketed) itemtypename = stringsetloc("STORAGE", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0"); } if (_itemtype == "key") { scr_keyiteminfo(_itemid); itemname = tempkeyitemname; itemtypename = stringsetloc("KEY ITEMs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0"); } if (_itemtype == "money") { noroom = 0; itemtypename = stringsetloc("MONEY HOLE", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0"); itemname = string(_itemid) + stringsetloc(" Dark Dollars", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0"); } if (noroom == 0) itemgetstring = stringsetsubloc("* (\\cY~1\\cW was added to your \\cY~2\\cW.)", itemname, itemtypename, "obj_treasure_room_slash_Other_10_gml_76_0"); else itemgetstring = stringsetsubloc("* (You have too many \\cY~2\\cW to take \\cY~1\\c0.)", itemname, itemtypename, "obj_treasure_room_slash_Other_10_gml_83_0"); if (argument_count >= 3) itemgetstring += argument[2]; else itemgetstring += "/%"; return itemgetstring; }