function scr_instance_load_local_vars() { for (var __n = 0; __n < array_length_1d(__masterArray); __n++) { sprite_index = ___saveSpriteIndex; image_index = ___saveImageIndex; image_speed = ___saveImageSpeed; image_xscale = ___saveXscale; image_yscale = ___saveYscale; image_alpha = ___saveAlpha; image_blend = ___saveBlend; image_angle = ___saveAngle; x = ___saveX; y = ___saveY; speed = ___saveSpeed; direction = ___saveDirection; depth = ___saveDepth; visible = ___saveVisible; gravity = ___saveGravity; gravity_direction = ___saveGravityDirection; friction = ___saveFriction; if (__masterArray[__n] != "__myVar" && __masterArray[__n] != "__masterArray") variable_instance_set(id, __masterArray[__n], __myVar[__n]); } }