function scr_gamepad_check_any() { var any_input; if (!i_ex(obj_gamecontroller)) { return false; } else { any_input = false; for (var i = 0; i < 4; i += 1) { if (scr_gamepad_axis_check(obj_gamecontroller.gamepad_id, i)) { any_input = true; break; } } for (var i = 0; i < 10; i += 1) { if (gamepad_button_check(obj_gamecontroller.gamepad_id, global.input_g[i])) { any_input = true; break; } } } return any_input; }