function scr_following_afterimage() { var __source = (argument_count == 2) ? argument[1] : self; afterimage = instance_create(__source.x, __source.y, argument[0]); afterimage.parent = __source; afterimage.sprite_index = __source.sprite_index; afterimage.image_index = __source.image_index; afterimage.image_blend = __source.image_blend; afterimage.image_speed = 0; afterimage.depth = __source.depth; afterimage.image_xscale = __source.image_xscale; afterimage.image_yscale = __source.image_yscale; afterimage.image_angle = __source.image_angle; return afterimage; }