function scr_fakespare() //gml_Script_scr_fakespare { spareanim = instance_create(x, y, obj_fakespare) spareanim.sprite_index = sprite_index spareanim.sprite_index = sparedsprite spareanim.image_index = 0 spareanim.image_xscale = image_xscale spareanim.image_yscale = image_yscale spareanim.original = self visible = false }