function scr_endturn() { for (i = 0; i < 12; i += 1) global.item[i] = tempitem[i][global.charturn]; for (i = 0; i < 12; i += 1) { for (j = 0; j < 3; j += 1) tempitem[i][j] = global.item[i]; } moveswapped = 0; with (obj_writer) instance_destroy(); with (obj_face) instance_destroy(); with (obj_smallface) instance_destroy(); global.attacking = 0; for (i = 0; i < 3; i += 1) { global.monsterattackname[i] = " "; if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0) { if (global.monster[2] == 1) global.chartarget[i] = 2; if (global.monster[1] == 1) global.chartarget[i] = 1; if (global.monster[0] == 1) global.chartarget[i] = 0; } if (global.charaction[i] == 1) global.attacking = 1; } __noactors = 1; if (global.acting[0] == 1) __noactors = 0; for (__noactorsi = 0; __noactorsi < 3; __noactorsi++) { if (global.actingsingle[__noactorsi] == 1) __noactors = 0; } if (__noactors == 1) { scr_attackphase(); } else { global.charturn = 3; global.myfight = 3; global.currentactingchar = 0; if (global.acting[0] == 0) scr_nextact(); if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.actingsingle[0] == 1 && global.actingsingle[1] == 0 && global.actingsingle[2] == 0) obj_sweet_enemy.simultotal_funny = 1; if (global.acting[0] == 1 && global.actingsimul[0] == 1) scr_act_simul(); } with (obj_battlecontroller) { messagepriority = -1; attackpriority = -1; } }