function scr_endcombat_ch1() { global.fighting = 0; if (global.specialbattle == 0 || global.specialbattle == 2 || global.specialbattle == 3) { if (global.specialbattle == 2) { with (obj_mainchara_ch1) { cutscene = 1; x = global.charinstance[0].x; y = global.charinstance[0].y; } with (global.cinstance[0]) { x = global.charinstance[1].x; y = global.charinstance[1].y; } with (global.cinstance[1]) { x = global.charinstance[2].x; y = global.charinstance[2].y; } with (obj_caterpillarchara_ch1) scr_caterpillar_interpolate_ch1(); scr_pan_to_obj_ch1(obj_mainchara_ch1, 30); with (obj_mainchara_ch1) visible = 1; with (obj_caterpillarchara_ch1) visible = 1; } instance_create_ch1(0, 0, obj_endbattle_ch1); with (obj_monsterparent_ch1) instance_destroy(); with (obj_bulletparent_ch1) instance_destroy(); with (obj_heroparent_ch1) instance_destroy(); instance_destroy(); } }