function scr_ease_in_dx(arg0, arg1, arg2, arg3, arg4) { if (arg4 < -3 || arg4 > 6) return arg0; switch (arg4) { case -3: return ease_in_bounce(arg0, arg1, arg2, arg3); case -2: return ease_in_elastic(arg0, arg1, arg2, arg3); case -1: var _s = 1.70158; return arg0 * arg0 * (((_s + 1) * arg0) - _s); case 0: arg0 /= arg3; return -cos(arg0 * 1.5707963267948966) + 1; case 1: return power(2, 10 * (arg0 - 1)); case 6: return -sqrt(1 - sqr(arg0)); default: return (arg2 * power(arg0 / arg3, arg4)) + arg1; } }