function scr_draw_outline(arg0, arg1, arg2) { gpu_set_fog(true, arg1, 0, 0); var __xdirA = arg0; var __xdirB = 0; var __ydirA = 0; var __ydirB = arg0; if ((image_angle % 90) != 0) { __xdirA = lengthdir_x(arg0, image_angle); __xdirB = lengthdir_x(arg0, image_angle + 90); __ydirA = lengthdir_y(arg0, image_angle + 90); __ydirB = lengthdir_y(arg0, image_angle); } draw_sprite_ext(sprite_index, image_index, x + __xdirA, y + __ydirA, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2); draw_sprite_ext(sprite_index, image_index, x - __xdirA, y - __ydirA, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2); draw_sprite_ext(sprite_index, image_index, x + __xdirB, y + __ydirB, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2); draw_sprite_ext(sprite_index, image_index, x - __xdirB, y - __ydirB, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2); gpu_set_fog(false, c_white, 0, 0); }