function scr_draw_hard_outline(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) { var __surf = -1; if (!surface_exists(__surf)) __surf = surface_create(arg2 * 2, arg2 * 2); surface_set_target(__surf); draw_clear_alpha(c_black, 0); var __xdirA = arg9; var __xdirB = 0; var __ydirA = 0; var __ydirB = arg9; draw_sprite_ext(arg0, arg1, arg2 + __xdirA, arg3 + __ydirA, arg4, arg5, 0, c_white, 1); draw_sprite_ext(arg0, arg1, arg2 - __xdirA, arg3 - __ydirA, arg4, arg5, 0, c_white, 1); draw_sprite_ext(arg0, arg1, arg2 + __xdirB, arg3 + __ydirB, arg4, arg5, 0, c_white, 1); draw_sprite_ext(arg0, arg1, arg2 - __xdirB, arg3 - __ydirB, arg4, arg5, 0, c_white, 1); surface_reset_target(); gpu_set_fog(true, arg7, 0, 0); draw_surface_ext(__surf, arg2, arg3, 1, 1, arg6, c_white, arg8); gpu_set_fog(false, c_white, 0, 0); if (surface_exists(__surf)) surface_free(__surf); }