function scr_draw_background_ps4(argument0, argument1, argument2) //gml_Script_scr_draw_background_ps4 { var bg = argument0 var xx = argument1 var yy = argument2 if (os_type == os_ps4 || os_type == os_switch) { var scale = window_get_width() / 1920 draw_background_stretched(bg, (xx * scale), (yy * scale), (background_get_width(bg) * scale), (background_get_height(bg) * scale)) } else { scale = window_get_width() / 1920 draw_background_stretched(bg, (xx * scale), (yy * scale), (background_get_width(bg) * scale), (background_get_height(bg) * scale)) } }