function scr_defeatrun_ch1() { defeatanim = instance_create_ch1(x, y, obj_defeatanim_ch1); defeatanim.sprite_index = sprite_index; defeatanim.sprite_index = hurtsprite; defeatanim.image_index = 0; defeatanim.image_xscale = image_xscale; defeatanim.image_yscale = image_yscale; instance_destroy(); }