function scr_debug_premade_save() { var chapter = argument[0]; var filechoice = argument[1]; file = "filech" + string(chapter) + "_" + string(filechoice); myfileid = file_text_open_write(file); file_text_write_string(myfileid, global.truename); file_text_writeln(myfileid); for (i = 0; i < 6; i += 1) { file_text_write_string(myfileid, global.othername[i]); file_text_writeln(myfileid); } file_text_write_real(myfileid, global.char[0]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.char[1]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.char[2]); file_text_writeln(myfileid); file_text_write_real(myfileid, 0); file_text_writeln(myfileid); file_text_write_real(myfileid, 0); file_text_writeln(myfileid); file_text_write_real(myfileid, 1); file_text_writeln(myfileid); file_text_write_real(myfileid, 0); file_text_writeln(myfileid); file_text_write_real(myfileid, 1); file_text_writeln(myfileid); file_text_write_real(myfileid, 0); file_text_writeln(myfileid); for (i = 0; i < 4; i += 1) { file_text_write_real(myfileid, global.hp[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.maxhp[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.at[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.df[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.mag[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.guts[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.charweapon[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.chararmor1[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.chararmor2[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.weaponstyle[i]); file_text_writeln(myfileid); for (q = 0; q < 4; q += 1) { file_text_write_real(myfileid, global.itemat[i][q]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.itemdf[i][q]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.itemmag[i][q]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.itembolts[i][q]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.itemgrazeamt[i][q]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.itemgrazesize[i][q]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.itemboltspeed[i][q]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.itemspecial[i][q]); file_text_writeln(myfileid); } for (j = 0; j < 12; j += 1) { file_text_write_real(myfileid, global.spell[i][j]); file_text_writeln(myfileid); } } file_text_write_real(myfileid, global.boltspeed); file_text_writeln(myfileid); file_text_write_real(myfileid, global.grazeamt); file_text_writeln(myfileid); file_text_write_real(myfileid, global.grazesize); file_text_writeln(myfileid); for (j = 0; j < 13; j += 1) { file_text_write_real(myfileid, global.item[j]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.keyitem[j]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.weapon[j]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.armor[j]); file_text_writeln(myfileid); } file_text_write_real(myfileid, global.tension); file_text_writeln(myfileid); file_text_write_real(myfileid, global.maxtension); file_text_writeln(myfileid); file_text_write_real(myfileid, 2); file_text_writeln(myfileid); file_text_write_real(myfileid, 3); file_text_writeln(myfileid); file_text_write_real(myfileid, 0); file_text_writeln(myfileid); file_text_write_real(myfileid, 1); file_text_writeln(myfileid); file_text_write_real(myfileid, 2); file_text_writeln(myfileid); file_text_write_real(myfileid, 20); file_text_writeln(myfileid); file_text_write_real(myfileid, 20); file_text_writeln(myfileid); file_text_write_real(myfileid, 10); file_text_writeln(myfileid); file_text_write_real(myfileid, 20); file_text_writeln(myfileid); file_text_write_real(myfileid, 1); file_text_writeln(myfileid); file_text_write_real(myfileid, 0); file_text_writeln(myfileid); for (i = 0; i < 8; i += 1) { file_text_write_real(myfileid, global.litem[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.phone[i]); file_text_writeln(myfileid); } for (i = 0; i < 9999; i += 1) { file_text_write_real(myfileid, 0); file_text_writeln(myfileid); } file_text_write_real(myfileid, 251); file_text_writeln(myfileid); file_text_write_real(myfileid, 28); file_text_writeln(myfileid); file_text_write_real(myfileid, 14400); file_text_close(myfileid); ossafe_ini_open("dr.ini"); ini_write_string("G" + string(filechoice), "Name", "Kris"); ini_write_real("G" + string(filechoice), "Level", 1); ini_write_real("G" + string(filechoice), "Love", 1); ini_write_real("G" + string(filechoice), "Time", 14400); ini_write_real("G" + string(filechoice), "Room", 28); ini_write_real("G" + string(filechoice), "InitLang", global.flag[912]); ossafe_ini_close(); }