function scr_damage_proportional() { if (global.inv < 0) { if (target == 4) { scr_randomtarget_old(); target = mytarget; } if (target < 3) { if (global.hp[global.char[target]] <= 0) { scr_randomtarget_old(); target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } chartarget = 3; var _targetChar = global.char[target]; if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 2)) tdamage = ceil(global.maxhp[_targetChar] / 5); else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 5)) tdamage = ceil(global.maxhp[_targetChar] / 10); else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 20)) tdamage = ceil(global.maxhp[_targetChar] / 25); else if (global.hp[_targetChar] > 1) tdamage = global.hp[_targetChar] - 1; else tdamage = 25; if (target < 3) { tdamage = ceil(tdamage - (global.battledf[target] * 3)); chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 3); if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) { hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2)); doomtype = 4; global.hp[chartarget] = round(-global.maxhp[chartarget] / 2); scr_dead(target); } } dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; } if (target == 3) { for (hpi = 0; hpi < 3; hpi += 1) { chartarget = global.char[hpi]; if (global.hp[chartarget] >= 0) { if (global.charaction[hpi] == 10) global.hp[chartarget] -= ceil(tdamage / 2); else global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) global.hp[chartarget] = round(-global.maxhp[0] / 2); } } } global.inv = global.invc * 40; gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 0) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 0) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 0) gameover = 0; if (gameover == 1) scr_gameover(); } }