function scr_damage_all_ch1() //gml_Script_scr_damage_all_ch1 { if (global.inv < 0) { remdamage = damage _temptarget = target for (ti = 0; ti < 3; ti += 1) { global.inv = -1 damage = remdamage target = ti if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0) scr_damage_ch1() } global.inv = global.invc * 40 target = _temptarget } }