function scr_cutscene_savestate() { scr_debug_print("Cutscene Saved"); masterArray = variable_instance_get_names(id); for (var i = 0; i < array_length_1d(masterArray); i++) myVar[i] = variable_instance_get(id, masterArray[i]); remCameraX = camerax(); remCameraY = cameray(); for (var i = 0; i < 20; i++) { actorSaved[i] = 0; if (i_ex(actor_id[i])) { actorSaved[i] = 1; with (actor_id[i]) scr_instance_save_local_vars(); } } for (var i = 0; i < 10; i++) { objectSaved[i] = 0; if (i_ex(save_object[i])) { objectSaved[i] = 1; with (save_object[i]) scr_instance_save_local_vars(); } } }