function scr_cutscene_master_commands_initialize() { for (i = 0; i < 800; i++) { command[i] = "terminate"; command_actor[i] = 99999999; command_arg1[i] = 0; command_arg2[i] = 0; command_arg3[i] = 0; command_arg4[i] = 0; command_arg5[i] = 0; command_arg6[i] = 0; } current_command = 0; maximum_command = 1; }