function scr_createFrozen(arg0) { frozenbody = instance_create(x, y, obj_frozennpc); frozenbody.sprite_index = sprite_index; frozenbody.image_index = image_index; frozenbody.image_xscale = image_xscale; frozenbody.image_yscale = image_yscale; frozenbody.fresh = 1; if (arg0 == 0) frozenbody.skipsolid = 1; else frozenbody.skipsolid = 0; frozenbody.timer = 1; frozenbody.depth = depth; instance_destroy(); }