function scr_become_light_ch1() //gml_Script_scr_become_light_ch1 { if (scr_litemcheck_ch1(5) == 0) scr_litemget_ch1(5) if scr_keyitemcheck_ch1(2) { if (scr_litemcheck_ch1(8) == 0) scr_litemget_ch1(8) } if scr_keyitemcheck_ch1(13) { if (scr_litemcheck_ch1(11) == 0) scr_litemget_ch1(11) } else scr_litemremove_ch1(11) global.lhp = (ceil(global.hp[1] / global.maxhp[1])) * global.lmaxhp if (global.lhp < 1) global.lhp = 1 if (global.lhp > global.lmaxhp) global.lhp = global.lmaxhp global.lwstrength = 1 if (global.charweapon[1] == 1) global.lweapon = 2 if (global.charweapon[1] == 5) global.lweapon = 6 if (global.charweapon[1] == 8) global.lweapon = 7 global.darkzone = 0 }