function scr_armorinfo_mine_ch1() { for (i = 0; i < 4; i += 1) { scr_armorinfo_ch1(global.chararmor1[i]); chararmor1name[i] = armornametemp; chararmor1desc[i] = armordesctemp; chararmor1at[i] = armorattemp; chararmor1df[i] = armordftemp; chararmor1mag[i] = armormagtemp; chararmor1bolts[i] = armorboltstemp; chararmor1grazeamt[i] = armorgrazeamttemp; chararmor1grazesize[i] = armorgrazesizetemp; chararmor1ability[i] = armorabilitytemp; chararmor1abilityicon[i] = armorabilityicontemp; chararmor1icon[i] = armoricontemp; global.itemat[i][1] = armorattemp; global.itemdf[i][1] = armordftemp; global.itemmag[i][1] = armormagtemp; global.itembolts[i][1] = armorboltstemp; global.itemgrazeamt[i][1] = armorgrazeamttemp; global.itemgrazesize[i][1] = armorgrazesizetemp; scr_armorinfo_ch1(global.chararmor2[i]); chararmor2name[i] = armornametemp; chararmor2desc[i] = armordesctemp; chararmor2at[i] = armorattemp; chararmor2df[i] = armordftemp; chararmor2mag[i] = armormagtemp; chararmor2bolts[i] = armorboltstemp; chararmor2grazeamt[i] = armorgrazeamttemp; chararmor2grazesize[i] = armorgrazesizetemp; chararmor2ability[i] = armorabilitytemp; chararmor2abilityicon[i] = armorabilityicontemp; chararmor2icon[i] = armoricontemp; global.itemat[i][2] = armorattemp; global.itemdf[i][2] = armordftemp; global.itemmag[i][2] = armormagtemp; global.itembolts[i][2] = armorboltstemp; global.itemgrazeamt[i][2] = armorgrazeamttemp; global.itemgrazesize[i][2] = armorgrazesizetemp; } }