function scr_actselect(arg0, arg1) { if (i_ex(global.monsterinstance[arg0])) { if (global.char[global.charturn] == 1) global.monsterinstance[arg0].acting = arg1 + 1; if (global.char[global.charturn] == 2) global.monsterinstance[arg0].actingsus = arg1 + 1; if (global.char[global.charturn] == 3) global.monsterinstance[arg0].actingral = arg1 + 1; if (global.char[global.charturn] == 4) global.monsterinstance[arg0].actingnoe = arg1 + 1; } if (global.char[global.charturn] == 1) { global.actingsimul[0] = actsimul[arg1]; global.acting[0] = 1; global.actingsingle[0] = 1; global.actingtarget[global.charturn] = arg0; if (global.actactor[arg0][arg1] == 2) global.acting[charpos[1]] = 1; if (global.actactor[arg0][arg1] == 3) global.acting[charpos[2]] = 1; if (global.actactor[arg0][arg1] == 4) { global.acting[2] = 1; global.acting[1] = 1; } if (global.actactor[arg0][arg1] == 5) global.acting[charpos[3]] = 1; for (i = 0; i < 3; i += 1) { if (global.acting[i] == 1) { global.faceaction[i] = 6; global.charaction[i] = 9; } } } else { global.actingtarget[global.charturn] = arg0; global.actingsingle[global.charturn] = 1; global.actingsimul[global.charturn] = actsimul[arg1]; global.faceaction[global.charturn] = 6; global.charaction[global.charturn] = 9; } }