function ossafe_fill_rectangle(arg0, arg1, arg2, arg3) { var x1 = arg0; var y1 = arg1; var x2 = arg2; var y2 = arg3; if (x1 > x2) { var temp = x1; x1 = x2; x2 = temp; } if (y1 > y2) { var temp = y1; y1 = y2; y2 = temp; } if (os_type == os_ps4 || os_type == os_psvita) { x2++; y2++; } draw_rectangle(x1, y1, x2, y2, false); }