function c_actorsetsprites(arg0, arg1, arg2, arg3, arg4) { if (arg1 != 0) c_var_instance(arg0, "usprite", arg1); if (arg2 != 0) c_var_instance(arg0, "rsprite", arg2); if (arg3 != 0) c_var_instance(arg0, "dsprite", arg3); if (arg4 != 0) c_var_instance(arg0, "lsprite", arg4); }