function c_actormoveparty_single(arg0, arg1) { if (arg0 == 0) { c_sel(arg0); c_walkdirect(obj_mainchara.x, obj_mainchara.y, arg1); } else if (i_ex(global.cinstance[arg0 - 1])) { c_sel(arg0); c_walkdirect(global.cinstance[arg0 - 1].x, global.cinstance[arg0 - 1].y, arg1); } }