function __init_d3d() { global.__d3d = false; global.__d3dDepth = 0; global.__d3dCamera = camera_create(); global.__d3dPrimKind = -1; global.__d3dPrimTex = -1; global.__d3dPrimBuffer = vertex_create_buffer(); vertex_format_begin(); vertex_format_add_position_3d(); vertex_format_add_normal(); vertex_format_add_colour(); vertex_format_add_texcoord(); global.__d3dPrimVF = vertex_format_end(); global.__d3dDeprecatedMessage = [false]; }