function __global_object_depths() { global.__objectDepths[0] = -600; global.__objectDepths[1] = -600; global.__objectDepths[2] = 0; global.__objectDepths[3] = 10; global.__objectDepths[4] = -5; global.__objectDepths[5] = 2; global.__objectDepths[6] = 0; global.__objectDepths[7] = 900000; global.__objectDepths[8] = 0; global.__objectDepths[9] = 0; global.__objectDepths[10] = -10; global.__objectDepths[11] = 900000; global.__objectDepths[12] = 2000; global.__objectDepths[13] = 0; global.__objectDepths[14] = 100000; global.__objectDepths[15] = 990000; global.__objectDepths[16] = 800000; global.__objectDepths[17] = 0; global.__objectDepths[18] = 800000; global.__objectDepths[19] = 950000; global.__objectDepths[20] = 0; global.__objectDepths[21] = 1100000; global.__objectDepths[22] = 10000; global.__objectDepths[23] = 0; global.__objectDepths[24] = 900000; global.__objectDepths[25] = 0; global.__objectDepths[26] = 0; global.__objectDepths[27] = 0; global.__objectDepths[28] = 900000; global.__objectDepths[29] = 0; global.__objectDepths[30] = 0; global.__objectDepths[31] = 0; global.__objectDepths[32] = 0; global.__objectDepths[33] = 0; global.__objectDepths[34] = 0; global.__objectDepths[35] = 0; global.__objectDepths[36] = 0; global.__objectDepths[37] = 0; global.__objectDepths[38] = 0; global.__objectDepths[39] = 0; global.__objectDepths[40] = 0; global.__objectDepths[41] = 0; global.__objectDepths[42] = 0; global.__objectDepths[43] = 0; global.__objectDepths[44] = 0; global.__objectDepths[45] = 0; global.__objectDepths[46] = 0; global.__objectDepths[47] = 0; global.__objectDepths[48] = 0; global.__objectDepths[49] = 0; global.__objectDepths[50] = 0; global.__objectDepths[51] = 0; global.__objectDepths[52] = 0; global.__objectDepths[53] = 0; global.__objectDepths[54] = 0; global.__objectDepths[55] = 0; global.__objectDepths[56] = 0; global.__objectDepths[57] = 0; global.__objectDepths[58] = 0; global.__objectDepths[59] = 0; global.__objectDepths[60] = 0; global.__objectDepths[61] = 0; global.__objectDepths[62] = 0; global.__objectDepths[63] = 0; global.__objectDepths[64] = 0; global.__objectDepths[65] = 0; global.__objectDepths[66] = 0; global.__objectDepths[67] = 0; global.__objectDepths[68] = 0; global.__objectDepths[69] = 0; global.__objectDepths[70] = 0; global.__objectDepths[71] = 0; global.__objectDepths[72] = 0; global.__objectDepths[73] = 0; global.__objectDepths[74] = 0; global.__objectDepths[75] = 0; global.__objectDepths[76] = 0; global.__objectDepths[77] = 0; global.__objectDepths[78] = 0; global.__objectDepths[79] = 950000; global.__objectDepths[80] = 1100000; global.__objectDepths[81] = -200; global.__objectDepths[82] = -40000; global.__objectDepths[83] = -20; global.__objectDepths[84] = 0; global.__objectDepths[85] = 2000000; global.__objectDepths[86] = 0; global.__objectDepths[87] = 0; global.__objectDepths[88] = -99999; global.__objectDepths[89] = -99999; global.__objectDepths[90] = -99999; global.__objectDepths[91] = 0; global.__objectDepths[92] = 800000; global.__objectDepths[93] = 800000; global.__objectDepths[94] = 500000; global.__objectDepths[95] = 750000; global.__objectDepths[96] = 400000; global.__objectDepths[97] = 100; global.__objectDepths[98] = 0; global.__objectDepths[99] = 0; global.__objectDepths[100] = 1100000; global.__objectDepths[101] = 0; global.__objectDepths[102] = 10; global.__objectDepths[103] = 0; global.__objectDepths[104] = 0; global.__objectDepths[105] = 0; global.__objectDepths[106] = 0; global.__objectDepths[107] = 0; global.__objectDepths[108] = 0; global.__objectDepths[109] = -5; global.__objectDepths[110] = -5; global.__objectDepths[111] = 950000; global.__objectDepths[112] = 1000; global.__objectDepths[113] = 1000; global.__objectDepths[114] = 100000; global.__objectDepths[115] = 1000; global.__objectDepths[116] = 0; global.__objectDepths[117] = 800000; global.__objectDepths[118] = 300000; global.__objectDepths[119] = 300000; global.__objectDepths[120] = 200000; global.__objectDepths[121] = 10; global.__objectDepths[122] = 10; global.__objectDepths[123] = 100000; global.__objectDepths[124] = 0; global.__objectDepths[125] = 0; global.__objectDepths[126] = 0; global.__objectDepths[127] = 1; global.__objectDepths[128] = -100; global.__objectDepths[129] = 5; global.__objectDepths[130] = 0; global.__objectDepths[131] = 0; global.__objectDepths[132] = 0; global.__objectDepths[133] = 200; global.__objectDepths[134] = 2; global.__objectDepths[135] = 0; global.__objectDepths[136] = -10; global.__objectDepths[137] = 0; global.__objectDepths[138] = 0; global.__objectDepths[139] = -20; global.__objectDepths[140] = 100; global.__objectDepths[141] = 100; global.__objectDepths[142] = 100; global.__objectDepths[143] = 100; global.__objectDepths[144] = 0; global.__objectDepths[145] = 10; global.__objectDepths[146] = 90; global.__objectDepths[147] = 0; global.__objectDepths[148] = 0; global.__objectDepths[149] = 1; global.__objectDepths[150] = 3; global.__objectDepths[151] = -20; global.__objectDepths[152] = -1; global.__objectDepths[153] = 0; global.__objectDepths[154] = 0; global.__objectDepths[155] = 90; global.__objectDepths[156] = 90; global.__objectDepths[157] = 90; global.__objectDepths[158] = 90; global.__objectDepths[159] = 0; global.__objectDepths[160] = 90; global.__objectDepths[161] = 90; global.__objectDepths[162] = 0; global.__objectDepths[163] = 1; global.__objectDepths[164] = 0; global.__objectDepths[165] = 4; global.__objectDepths[166] = 1; global.__objectDepths[167] = 90; global.__objectDepths[168] = 0; global.__objectDepths[169] = 0; global.__objectDepths[170] = 0; global.__objectDepths[171] = 0; global.__objectDepths[172] = 0; global.__objectDepths[173] = 0; global.__objectDepths[174] = -10; global.__objectDepths[175] = 0; global.__objectDepths[176] = 0; global.__objectDepths[177] = 90; global.__objectDepths[178] = 0; global.__objectDepths[179] = 0; global.__objectDepths[180] = 0; global.__objectDepths[181] = -10; global.__objectDepths[182] = 10000; global.__objectDepths[183] = 0; global.__objectDepths[184] = 0; global.__objectDepths[185] = 0; global.__objectDepths[186] = 5; global.__objectDepths[187] = 0; global.__objectDepths[188] = 1; global.__objectDepths[189] = 50; global.__objectDepths[190] = 50; global.__objectDepths[191] = 0; global.__objectDepths[192] = 0; global.__objectDepths[193] = 10; global.__objectDepths[194] = 10; global.__objectDepths[195] = 1; global.__objectDepths[196] = 0; global.__objectDepths[197] = 4; global.__objectDepths[198] = 0; global.__objectDepths[199] = 0; global.__objectDepths[200] = 0; global.__objectDepths[201] = 0; global.__objectDepths[202] = 0; global.__objectDepths[203] = 0; global.__objectDepths[204] = 0; global.__objectDepths[205] = 0; global.__objectDepths[206] = 0; global.__objectDepths[207] = -1000; global.__objectDepths[208] = 0; global.__objectDepths[209] = 0; global.__objectDepths[210] = 0; global.__objectDepths[211] = 0; global.__objectDepths[212] = 0; global.__objectDepths[213] = 100000; global.__objectDepths[214] = 0; global.__objectDepths[215] = -9999; global.__objectDepths[216] = 50; global.__objectDepths[217] = -100; global.__objectDepths[218] = 0; global.__objectDepths[219] = 0; global.__objectDepths[220] = 0; global.__objectDepths[221] = 50000; global.__objectDepths[222] = 50000; global.__objectDepths[223] = 50000; global.__objectDepths[224] = 50000; global.__objectDepths[225] = 50000; global.__objectDepths[226] = 50000; global.__objectDepths[227] = 50000; global.__objectDepths[228] = 50000; global.__objectDepths[229] = 50000; global.__objectDepths[230] = 50000; global.__objectDepths[231] = 50000; global.__objectDepths[232] = 50000; global.__objectDepths[233] = 50000; global.__objectDepths[234] = 50000; global.__objectNames[0] = "obj_choicer_old"; global.__objectNames[1] = "obj_choicer_neo"; global.__objectNames[2] = "obj_face"; global.__objectNames[3] = "obj_face_parent"; global.__objectNames[4] = "obj_smallface"; global.__objectNames[5] = "obj_dialoguer"; global.__objectNames[6] = "obj_writer"; global.__objectNames[7] = "obj_darkdoor"; global.__objectNames[8] = "obj_classscene"; global.__objectNames[9] = "obj_schooldesk"; global.__objectNames[10] = "obj_tem_school"; global.__objectNames[11] = "obj_torielclass_event"; global.__objectNames[12] = "obj_unusedclassevent"; global.__objectNames[13] = "obj_alphysdesk"; global.__objectNames[14] = "obj_rudy"; global.__objectNames[15] = "obj_church_event"; global.__objectNames[16] = "obj_town_shelter_event"; global.__objectNames[17] = "obj_town_event"; global.__objectNames[18] = "obj_flowershop_event"; global.__objectNames[19] = "obj_onionbody"; global.__objectNames[20] = "obj_onion_event"; global.__objectNames[21] = "obj_hallway_mirror"; global.__objectNames[22] = "obj_krisroom"; global.__objectNames[23] = "obj_npc_hammerguy"; global.__objectNames[24] = "obj_shortcut_door"; global.__objectNames[25] = "obj_npc_puzzlemaster1"; global.__objectNames[26] = "obj_npc_puzzlemaster2"; global.__objectNames[27] = "obj_npc_susiedark"; global.__objectNames[28] = "obj_darklanding"; global.__objectNames[29] = "obj_lancerslideevent"; global.__objectNames[30] = "obj_lancerchaseevent"; global.__objectNames[31] = "obj_darkslide"; global.__objectNames[32] = "obj_savepoint"; global.__objectNames[33] = "obj_readable"; global.__objectNames[34] = "obj_animation"; global.__objectNames[35] = "obj_marker"; global.__objectNames[36] = "obj_marker2"; global.__objectNames[37] = "obj_readable_room1"; global.__objectNames[38] = "obj_interactablesolid"; global.__objectNames[39] = "obj_npc_toriel"; global.__objectNames[40] = "obj_npc_facing"; global.__objectNames[41] = "obj_npc_room"; global.__objectNames[42] = "obj_npc_room_animated"; global.__objectNames[43] = "obj_treasure_room"; global.__objectNames[44] = "obj_npc_sign"; global.__objectNames[45] = "obj_event_room"; global.__objectNames[46] = "obj_interactable"; global.__objectNames[47] = "obj_doorA"; global.__objectNames[48] = "obj_doorA_musfade"; global.__objectNames[49] = "obj_doorB_musfade"; global.__objectNames[50] = "obj_doorB"; global.__objectNames[51] = "obj_doorC"; global.__objectNames[52] = "obj_doorC_musfade"; global.__objectNames[53] = "obj_doorD"; global.__objectNames[54] = "obj_doorD_musfade"; global.__objectNames[55] = "obj_doorE"; global.__objectNames[56] = "obj_doorF"; global.__objectNames[57] = "obj_doorX"; global.__objectNames[58] = "obj_doorX_musfade"; global.__objectNames[59] = "obj_doorw_musfade"; global.__objectNames[60] = "obj_doorW"; global.__objectNames[61] = "obj_doorparent"; global.__objectNames[62] = "obj_markerA"; global.__objectNames[63] = "obj_markerB"; global.__objectNames[64] = "obj_markerC"; global.__objectNames[65] = "obj_markerD"; global.__objectNames[66] = "obj_markerE"; global.__objectNames[67] = "obj_markerF"; global.__objectNames[68] = "obj_markerr"; global.__objectNames[69] = "obj_markers"; global.__objectNames[70] = "obj_markert"; global.__objectNames[71] = "obj_markeru"; global.__objectNames[72] = "obj_markerv"; global.__objectNames[73] = "obj_markerw"; global.__objectNames[74] = "obj_markerX"; global.__objectNames[75] = "obj_musicer"; global.__objectNames[76] = "obj_musicer_town"; global.__objectNames[77] = "obj_musicer_field"; global.__objectNames[78] = "obj_musicer_darkcastle"; global.__objectNames[79] = "obj_musicer_bird"; global.__objectNames[80] = "obj_wave_fx"; global.__objectNames[81] = "obj_astream"; global.__objectNames[82] = "obj_gameover_init"; global.__objectNames[83] = "obj_fieldmuslogo"; global.__objectNames[84] = "obj_backgrounder_standard"; global.__objectNames[85] = "obj_backgrounder_sprite"; global.__objectNames[86] = "obj_backgrounderparent"; global.__objectNames[87] = "obj_panner"; global.__objectNames[88] = "obj_fadeout"; global.__objectNames[89] = "obj_fadein"; global.__objectNames[90] = "obj_persistentfadein"; global.__objectNames[91] = "obj_shake"; global.__objectNames[92] = "obj_castle_torch"; global.__objectNames[93] = "obj_castle_house"; global.__objectNames[94] = "obj_bluhpainting"; global.__objectNames[95] = "obj_lightfairy"; global.__objectNames[96] = "obj_slidedust"; global.__objectNames[97] = "obj_dustpile"; global.__objectNames[98] = "obj_anim"; global.__objectNames[99] = "obj_shakeobj"; global.__objectNames[100] = "obj_darkfountain"; global.__objectNames[101] = "obj_darkfountain_event"; global.__objectNames[102] = "obj_fountainkris"; global.__objectNames[103] = "obj_chaseenemy"; global.__objectNames[104] = "obj_excblcon"; global.__objectNames[105] = "obj_testoverworldenemy"; global.__objectNames[106] = "obj_encounterbasic"; global.__objectNames[107] = "obj_caterpillarchara"; global.__objectNames[108] = "obj_darkcontroller"; global.__objectNames[109] = "obj_healwriter"; global.__objectNames[110] = "obj_menuwriter"; global.__objectNames[111] = "obj_battlealphaer"; global.__objectNames[112] = "obj_starwalker_battle"; global.__objectNames[113] = "obj_starwalker_overworld"; global.__objectNames[114] = "obj_starwalker_offswitch"; global.__objectNames[115] = "obj_overworldheart"; global.__objectNames[116] = "obj_scissordancer"; global.__objectNames[117] = "obj_dancer_gen"; global.__objectNames[118] = "obj_darkponman_ow"; global.__objectNames[119] = "obj_ob_gen"; global.__objectNames[120] = "obj_ob_checkertile"; global.__objectNames[121] = "obj_overworld_spade_homing"; global.__objectNames[122] = "obj_overworld_spade"; global.__objectNames[123] = "obj_overworld_spademaker"; global.__objectNames[124] = "obj_overworldbulletparent"; global.__objectNames[125] = "obj_afterimage"; global.__objectNames[126] = "obj_afterimage_grow"; global.__objectNames[127] = "obj_attackpress"; global.__objectNames[128] = "obj_basicattack"; global.__objectNames[129] = "obj_battlecontroller"; global.__objectNames[130] = "obj_battlesolid"; global.__objectNames[131] = "obj_burstbolt"; global.__objectNames[132] = "obj_chasebullet"; global.__objectNames[133] = "obj_darkener"; global.__objectNames[134] = "obj_grazebox"; global.__objectNames[135] = "obj_healeffect"; global.__objectNames[136] = "obj_healsparkle"; global.__objectNames[137] = "obj_heartburst"; global.__objectNames[138] = "obj_heartmarker"; global.__objectNames[139] = "obj_lancerbike"; global.__objectNames[140] = "obj_herokris"; global.__objectNames[141] = "obj_herosusie"; global.__objectNames[142] = "obj_heroralsei"; global.__objectNames[143] = "obj_heroparent"; global.__objectNames[144] = "obj_initializer"; global.__objectNames[145] = "obj_krisplace"; global.__objectNames[146] = "obj_monster1"; global.__objectNames[147] = "obj_moveheart"; global.__objectNames[148] = "obj_returnheart"; global.__objectNames[149] = "obj_tensionbar"; global.__objectNames[150] = "obj_whiteedge"; global.__objectNames[151] = "obj_dbullet_maker"; global.__objectNames[152] = "obj_dbullet_vert"; global.__objectNames[153] = "obj_dbulletcontroller"; global.__objectNames[154] = "obj_ralseibullet"; global.__objectNames[155] = "obj_dummyenemy"; global.__objectNames[156] = "obj_ralseienemy"; global.__objectNames[157] = "obj_placeholderenemy"; global.__objectNames[158] = "obj_baseenemy"; global.__objectNames[159] = "obj_dknight_slasher"; global.__objectNames[160] = "obj_rudinnranger"; global.__objectNames[161] = "obj_checkers_enemy"; global.__objectNames[162] = "obj_checker_animtest"; global.__objectNames[163] = "obj_ralseithrown"; global.__objectNames[164] = "obj_throwralsei"; global.__objectNames[165] = "obj_throwtarget"; global.__objectNames[166] = "obj_checkers_leap"; global.__objectNames[167] = "obj_ponman_enemy"; global.__objectNames[168] = "obj_pacifyspell"; global.__objectNames[169] = "obj_deathanim"; global.__objectNames[170] = "obj_defeatanim"; global.__objectNames[171] = "obj_healanim"; global.__objectNames[172] = "obj_oflash"; global.__objectNames[173] = "obj_rudebuster_anim"; global.__objectNames[174] = "obj_rudebuster_bolt"; global.__objectNames[175] = "obj_hypnofx"; global.__objectNames[176] = "obj_spareanim"; global.__objectNames[177] = "obj_monsterparent"; global.__objectNames[178] = "obj_bulletparent"; global.__objectNames[179] = "obj_bulletgenparent"; global.__objectNames[180] = "obj_collidebullet"; global.__objectNames[181] = "obj_regularbullet"; global.__objectNames[182] = "obj_battleback"; global.__objectNames[183] = "obj_spellphase"; global.__objectNames[184] = "obj_battleblcon"; global.__objectNames[185] = "obj_endbattle"; global.__objectNames[186] = "obj_growtangle"; global.__objectNames[187] = "obj_dmgwriter"; global.__objectNames[188] = "obj_heart"; global.__objectNames[189] = "obj_shop1"; global.__objectNames[190] = "obj_shop2"; global.__objectNames[191] = "DEVICE_APPEARANCE"; global.__objectNames[192] = "DEVICE_CHOICE"; global.__objectNames[193] = "DEVICE_CONTACT"; global.__objectNames[194] = "DEVICE_FAILURE"; global.__objectNames[195] = "DEVICE_GONERMAKER"; global.__objectNames[196] = "DEVICE_MENU"; global.__objectNames[197] = "DEVICE_OBACK_4"; global.__objectNames[198] = "PROCESS_LOGO"; global.__objectNames[199] = "PROCESS_DOG"; global.__objectNames[200] = "obj_credits"; global.__objectNames[201] = "obj_darkphone_event"; global.__objectNames[202] = "obj_actor"; global.__objectNames[203] = "obj_move_actor"; global.__objectNames[204] = "obj_example_cutscene"; global.__objectNames[205] = "obj_example_cutscene_b"; global.__objectNames[206] = "obj_cutscene_master"; global.__objectNames[207] = "obj_debug_xy"; global.__objectNames[208] = "obj_bullettester"; global.__objectNames[209] = "obj_battletester"; global.__objectNames[210] = "obj_bullettester_enemy"; global.__objectNames[211] = "obj_cutscene_maker"; global.__objectNames[212] = "obj_animator"; global.__objectNames[213] = "obj_jump_to_point"; global.__objectNames[214] = "obj_move_to_point"; global.__objectNames[215] = "obj_time"; global.__objectNames[216] = "obj_legend"; global.__objectNames[217] = "obj_savemenu"; global.__objectNames[218] = "obj_initializer2"; global.__objectNames[219] = "obj_overworldc"; global.__objectNames[220] = "obj_mainchara"; global.__objectNames[221] = "obj_sdl"; global.__objectNames[222] = "obj_sdr"; global.__objectNames[223] = "obj_sul"; global.__objectNames[224] = "obj_sur"; global.__objectNames[225] = "obj_soliddark"; global.__objectNames[226] = "obj_sur_dark"; global.__objectNames[227] = "obj_sdl_dark"; global.__objectNames[228] = "obj_solidenemy"; global.__objectNames[229] = "obj_solidenemy_2"; global.__objectNames[230] = "obj_solidblock"; global.__objectNames[231] = "obj_solidlong"; global.__objectNames[232] = "obj_solidcircle"; global.__objectNames[233] = "obj_diag"; global.__objectNames[234] = "obj_diamond"; var len = array_length_1d(global.__objectDepths); global.__objectID2Depth = []; for (var i = 0; i < len; i++) { var objID = asset_get_index(global.__objectNames[i]); if (objID >= 0) global.__objectID2Depth[objID] = global.__objectDepths[i]; } }