function __background_set_internal(arg0, arg1, arg2, arg3) { var __prop = arg0; var __bind = arg1; var __val = arg2; var __backinfo = arg3; if (__backinfo[0] == -1) return -1; var __backid = __backinfo[0]; var __layerid = __backinfo[1]; var __isfore = __backinfo[2]; if (__prop == e__BG.Foreground) { if (round(__val) != round(__isfore)) { var __visible = layer_get_visible(__layerid); var __index = layer_background_get_sprite(__backid); var __htiled = layer_background_get_htiled(__backid); var __vtiled = layer_background_get_vtiled(__backid); var __stretch = layer_background_get_stretch(__backid); var __blend = layer_background_get_blend(__backid); var __alpha = layer_background_get_alpha(__backid); var __xscale = layer_background_get_xscale(__backid); var __yscale = layer_background_get_yscale(__backid); var __x = layer_get_x(__layerid); var __y = layer_get_y(__layerid); var __hspeed = layer_get_hspeed(__layerid); var __vspeed = layer_get_vspeed(__layerid); __background_set_element(__bind, __visible, __val, __index, __x, __y, __htiled, __vtiled, __xscale, __yscale, __stretch, __hspeed, __vspeed, __blend, __alpha); } } else { switch (__prop) { case e__BG.Visible: layer_set_visible(__layerid, __val); layer_background_visible(__backid, __val); break; case e__BG.Index: layer_background_change(__backid, __val); if (sprite_exists(__val)) { layer_background_blend(__backid, c_white); layer_background_alpha(__backid, 1); } break; case e__BG.X: layer_x(__layerid, __val); break; case e__BG.Y: layer_y(__layerid, __val); break; case e__BG.HTiled: layer_background_htiled(__backid, __val); break; case e__BG.VTiled: layer_background_vtiled(__backid, __val); break; case e__BG.XScale: layer_background_xscale(__backid, __val); break; case e__BG.YScale: layer_background_yscale(__backid, __val); break; case e__BG.HSpeed: layer_hspeed(__layerid, __val); break; case e__BG.VSpeed: layer_vspeed(__layerid, __val); break; case e__BG.Blend: layer_background_blend(__backid, __val); break; case e__BG.Alpha: layer_background_alpha(__backid, __val); break; default: break; } } return -1; } enum e__BG { Visible, Foreground, Index, X, Y, Width, Height, HTiled, VTiled, XScale, YScale, HSpeed, VSpeed, Blend, Alpha }