var __result; function __background_set_element(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8, argument9, argument10, argument11, argument12, argument13, argument14) //gml_Script___background_set_element { var __bind = argument0 var __vis = argument1 var __fore = argument2 var __back = argument3 var __x = argument4 var __y = argument5 var __htiled = argument6 var __vtiled = argument7 var __xscale = argument8 var __yscale = argument9 var __stretch = argument10 var __hspeed = argument11 var __vspeed = argument12 var __blend = argument13 var __alpha = argument14 var __nearestdepth = 1000000000 var __farthestdepth = -1000000000 var __depthinc = 100 __result[0] = -1 __result[1] = -1 var __fgstring = "Compatibility_Foreground_" var __bgstring = "Compatibility_Background_" var __colstring = "Compatibility_Colour" var __fglen = string_length(__fgstring) var __bglen = string_length(__bgstring) var __layerlist = layer_get_all() var __layerlistlength = array_length_1d(__layerlist) var __collayer = -1 for (var __i = 0; __i < 8; __i++) { __slots[__i] = -1 __isforeground[__i] = false } for (__i = 0; __i < __layerlistlength; __i++) { var __layername = layer_get_name(__layerlist[__i]) if (string_pos(__fgstring, __layername) > 0) { var __slotchr = string_char_at(__layername, (__fglen + 1)) if (__slotchr == "") { } else { var __slot = real(__slotchr) __slots[__slot] = __layerlist[__i] __isforeground[__slot] = true } } else if (string_pos(__bgstring, __layername) > 0) { __slotchr = string_char_at(__layername, (__bglen + 1)) if (__slotchr == "") { } else { __slot = real(__slotchr) __slots[__slot] = __layerlist[__i] __isforeground[__slot] = false } } else if (string_pos(__colstring, __layername) > 0) { __collayer = __layerlist[__i] layer_depth(__layerlist[__i], __farthestdepth) } else { var __currdepth = layer_get_depth(__layerlist[__i]) if (__currdepth < __nearestdepth) __nearestdepth = __currdepth if (__currdepth > __farthestdepth) __farthestdepth = __currdepth } } __farthestdepth += (__depthinc + 1000) __nearestdepth -= __depthinc __farthestdepth = max(__farthestdepth, 2147483600) __nearestdepth = min(__nearestdepth, -2147482000) for (__i = 0; __i < 8; __i++) { if (__slots[__i] != -1) { var __depth = 0 if (__isforeground[__i] == true) __depth = __nearestdepth - __i * __depthinc else __depth = __farthestdepth - __depthinc - __slot * __depthinc layer_depth(__slots[__i], __depth) } } if (__collayer != -1) layer_depth(__collayer, __farthestdepth) if (__bind == -1) { __layername = __colstring var __layerdepth = __farthestdepth } else if (__fore == true) { __layername = __fgstring + string(__bind) __layerdepth = __nearestdepth - __bind * __depthinc } else { __layername = __bgstring + string(__bind) __layerdepth = __farthestdepth - __depthinc - __bind * __depthinc } if (__bind == -1) var __layerid = __collayer else __layerid = __slots[__bind] if (__layerid != -1) layer_destroy(__layerid) __layerid = layer_create(__layerdepth, __layername) layer_x(__layerid, __x) layer_y(__layerid, __y) layer_hspeed(__layerid, __hspeed) layer_vspeed(__layerid, __vspeed) var __backel = layer_background_create(__layerid, __back) layer_background_visible(__backel, __vis) layer_background_htiled(__backel, __htiled) layer_background_vtiled(__backel, __vtiled) layer_background_xscale(__backel, __xscale) layer_background_yscale(__backel, __yscale) layer_background_stretch(__backel, __stretch) layer_background_blend(__backel, __blend) layer_background_alpha(__backel, __alpha) __result[0] = __backel __result[1] = __layerid return __result; }