scr_enemy_object_init(); recruitcount = 2; talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_scissordancer_idle; hurtsprite = spr_scissordancer_idle; sparedsprite = spr_scissordancer_idle; custom_draw_example = 0; acttimer = 0; cuttextcon = 0; cuttexttimer = 30; mercy = 0; saloncut = false; valuecut = false; hypercut = false; truancy = false; firstturnballoon = false;