with (obj_scissors_act_player) instance_destroy(); with (obj_scissors_line) con = 1; with (obj_scissors_act_node_small) { if (con == 1) { if (i_ex(obj_scissors_act_controller) && obj_scissors_act_controller.type == 0) other.mercy += 3; if (i_ex(obj_scissors_act_controller) && obj_scissors_act_controller.type == 1) other.mercy += 2.5; if (i_ex(obj_scissors_act_controller) && obj_scissors_act_controller.type == 2) other.mercy += 2; } instance_destroy(); } with (obj_scissors_act_node_big) { if (con == 1) { if (i_ex(obj_scissors_act_controller) && obj_scissors_act_controller.type == 0) other.mercy += 7; if (i_ex(obj_scissors_act_controller) && obj_scissors_act_controller.type == 1) other.mercy += 4; if (i_ex(obj_scissors_act_controller) && obj_scissors_act_controller.type == 2) other.mercy += 4; } instance_destroy(); } with (obj_writer) instance_destroy(); mercy = round(mercy); if (mercy == 99) mercy = 100; if (mercy > 100) mercy = 100; if (hypercut && mercy < 25) mercy = 25; if (hypercut && mercy > 99) mercy = 99; with (parentid) { mercy = other.mercy; cuttextcon = 1; }