if (fight_type == "aqua") { myattackchoice = -1; var duck = false; with (obj_aqua_enemy) { if (myattackchoice == 5) duck = true; } if (turns > 0 && turns < 4 && !duck) myattackchoice = 0; if (turns == 5) myattackchoice = 1; if (turns == 6) myattackchoice = 2; }