with (plat) instance_destroy(); with (ral_hook_left) instance_destroy(); with (ral_hook_right) instance_destroy(); with (bifurcate_hitbox) instance_destroy(); with (left_lens_hitbox) instance_destroy(); with (right_lens_hitbox) instance_destroy(); with (obj_plat_follower) { if (name == "ralsei") drop_off_platform_mode(); } if (surface_exists(glasssurf)) surface_free(glasssurf);