if (!initialized) exit; if (hit) { with (instance_create_depth(x, y, depth, obj_plat_vfx)) { sprite_index = spr_enemy_book_simple; image_yscale = -2; image_speed = 1; } with (instance_create_depth(x, y, depth, obj_plat_vfx)) { sprite_index = spr_smokepuff; image_speed = 2; } scr_flower_die(1, 6, 5); } with (__spawner) instance_destroy();