if (destroyoffscreen == true) { if (!scr_onscreen_tolerance(id, tolerance)) instance_destroy(); } if (camera_lock) { var _cx = camerax(); var _cy = cameray(); if (camera_lock_xwas == -1) { camera_lock_xwas = _cx; camera_lock_ywas = _cy; } if (camera_lock_xwas != _cx || camera_lock_ywas != _cy) { x += (_cx - camera_lock_xwas); y += (_cy - camera_lock_ywas); } camera_lock_xwas = _cx; camera_lock_ywas = _cy; }