scr_enemy_object_init(); recruitcount = 0.5; talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_leafling_idle2; hurtsprite = spr_leafling_hurt; sparedsprite = spr_leafling_spare2; custom_draw_example = 0; pinneddown = false; blowaway = false; onoff = 0; xoff = 0; animsiner = 0; ashake = 0; blown = 0; blowanimtimer = 0; timer = 0; starttimer = 0; blowtimer = 0; presstimer = 0; presscount_1 = 0; progress = 0; acttimer = 0; acttimermax = 210; shrinktimer = 0; spinsfxtimer = 12;