timer = 0; con = 0; type = 0; my_surface = -4; instance_create(camerax() + 200, cameray() + 410, obj_heartmarker); orange_heart = instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart); orange_heart.orange = true; orange_heart.sprite_index = spr_orangeheart_white; orange_heart.image_blend = c_orange; orange_heart.depth = -999999; depth = -99999;