if (foxgloves_layer_exists) { var camx = camera_get_view_x(view_camera[0]) - 1980; var camy = camera_get_view_y(view_camera[0]) - 1080; for (var i = 0; i < foxglove_count; i++) { var elem = foxglove_elements[i]; layer_sprite_x(elem, foxglove_start_x[i] + (camx * 0.2)); layer_sprite_y(elem, foxglove_start_y[i] + (camy * 0.2)); } }