if (instance_exists(npc_shadowguy)) { with (obj_plat_fusumawall) { if (extflag == "sliding_fusuma") { other.depth = depth - 10; draw_sprite_ext(spr_fusuma_door_handle, 0, bbox_left + 12, bbox_bottom - 50, 2, 2, 0, c_white, 1); } } }