if (i_ex(obj_pink_enemy) && obj_pink_enemy.datecount == 2) { with (obj_heroralsei) defeatsprite = spr_ralsei_kneel; } if (surface_exists(surface1)) surface_free(surface1); if (surface_exists(surface2)) surface_free(surface2); snd_stop(snd_rumble); if (global.turntimer > 1) global.turntimer = 1; with (obj_pink_enemy) { if (datecount == 3) phase4introcon = 1; } if (minigame_won == true) { with (obj_tensionbar) { if (i_ex(obj_pink_enemy) && obj_pink_enemy.datecount != 3) { maxtensionlimitpercent = 8; maxtensionlimit = 20; global.tension = 0; current = 0; apparent = 0; } } with (obj_pink_enemy) { firstphaseturn = 1; if (datecount == 1) global.tempflag[67] = 1; if (datecount == 2) global.tempflag[68] = 1; if (datecount == 3) global.tempflag[69] = 1; } }